Covenant
Savant
- Joined
- Aug 3, 2017
- Messages
- 353
'It's fun' is a fair answer - as you say, it's not my cup of tea, but if some people enjoy it, great. I still don't think it justifies railing against games that do include an automap, but having the option to turn it off so you can map by hand is perfectly reasonable.its fun, and i get a cool piece of paper to look back at. pure satisfaction.It's just part of the challenge of the game.
It's like doing combat manually instead of using quick combat, or finding your way to a quest object armed only with directions instead of a magical quest compass.
And in combat heavy games, like the Bard's Tale games, it makes for more varied gameplay.
Tedium is never "part of the challenge". It just forces you to stop for a few seconds after taking each step. And if automaps make spinner and teleport traps moot, good riddance! (and it is easily fixed anyway, see Demise)
if you dont like it, then you dont like it--- not bad design.
This is just retarded on so many levels, though. Managing your inventory and your loadout should be interesting tactical decisions (they aren't always, but that's another issue). You can go for something that has higher damage but lowers your defenses, and have that screw you over. You can gamble on a ???? being worth ditching some armour you were going to sell, and have it massively pay off. With mapping, excepting spinners/teleporters as I already said (and again, most games either don't include these or use them in such a basic manner that they're pointless - e.g. a spinner when there's a compass built into the damn UI), you're basically doing a connect-the-dots puzzle. If you're challenged by that, you're probably equally challenged by tying your shoes.I don't know how to explain video games to brown people. Why aren't items sold automatically to vendors and the best items automatically equipped? Why do players need to walk to vendors in RPGs in the first place, why aren't items converted to currency directly if they aren't better than what the party is wearing? Why aren't all video games barely interactive movies and idle games?Can you make an actual argument though?
Wizardry is a game designed with mapping out the dungeon by hand in mind, there are gameplay elements that directly tie into this. It's fun, it makes you interact with the gameworld differently than if it was handed to you on a plate and provides you with more unknowns to discover.