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KickStarter Stoneshard - open world roguelike RPG - now available on Early Access

Unwanted

Cologno

Unwanted
Joined
Jan 3, 2024
Messages
293
Neither, quit ga
Knowing how to manage your project is a skill. This is why I was so impressed by Battle Brothers' developers. These guys knew what was essential and what was "nice to have, but not so important right now".
BB's dev basically got severe burnt out and had to push the game out of the door. They just had something that is solid enough to have an audience. Otherwise, they would have become another studio that overreached and lied forgotten. They are wiser than teams that fell prey to sunken cost fallacy and left the project in dev hell with unwanted drama to boot. But it is more like they took a sensible course after mismanagement and ended up being rewarded for it.

BB devs taking advantage of German subsidies if anything. It has nothing to do with what you're implying.
Exactly, they cucked to ESG money which implies they follow all the rules that go with it. Don't try to play it like some good thing.
 

Trash Player

Scholar
Joined
Jun 13, 2015
Messages
448
Germany didn't even have any serious game subsidies back in 2017, nor is EGS a thing back then. These things are only in the picture later. They are taking the money for MENACE, not BB. I am talking about Overhype around BB's EA, thanks.
Were you people even following the development? Or do you get some sort of collective amnesia? It was a massive bummer when they announced no further development, no DLC and no official mod support due to burnout a few months after the end of EA. There were a lot of cut features regarding the more simulationist side of the game, like factions, economy and so. Everyone was lamenting the waste of potential then. The first paid content DLC only happened ~18 months later after some strong tail sales.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,895
Were you people even following the development? Or do you get some sort of collective amnesia? It was a massive bummer when they announced no further development, no DLC and no official mod support due to burnout a few months after the end of EA.
I actually was - and quite close, too - and I don't recall any mentions of the alleged burnout.
 

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