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Songs of Conquest - HOMM2-inspired turn-based strategy adventure game

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,497
Pathfinder: Wrath
This just went on a 66% sale on Steam. Is it worth playing yet or should I wait until release?

Eh it's decent enough for a HoMM Clone. Lot of custom maps around to play too. Is it better than HoMM3? Prolly no clone will be. That being said if you already played HoMM games to death this game offers something new while keeping similar gameplay.

I'd personally buy it if you have some scratch too itch but too bored of replaying HoMM games again.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,575
Just a couple more years and this Fanstratics clone will shine like the jewel that it is.


Looking for developers who want to discuss using the Songs-IP for other games. We'll just push this tweet out there and see if there are any takers. If you have any ideas or want to discuss opportunities, let us know. DM's are open! (Pic for attention!) #indiedev

I guess all the sweet bucks they made from this allowed them to give the game away for peanuts so that it will reach even more audience.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,441
It's on a nice discount recently. I considered it for coop, anyone tried that?
IIRC PvE coop went similar to Homm3 way back when, but it was marked as an experimental feature (whatever that entails). I reckon simultaneous turns is too much to ask for?
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,789
Livening up Loth!
Greetings, Wielders!

Prepare yourselves for another update, this one comes with a grave-like touch as we return to the eerie Barony of Loth and embrace our inner cultists! As always, this latest version of Songs of Conquest is packed with a little bit of everything. From essential bug fixes and AI behavior updates to a plethora of small tweaks and changes, we've left no tomb unturned. But let's be honest – there's definitely an undead theme lurking in the shadows.

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The Barony of Loth travel agency really has their work cut out for them!

Ah, it seems we missed a buried treasure in last week's update – but fear not! The elusive Great Excavation map has been tracked down and added to the roster. It's almost as if it sensed it belonged here all along.

But that's not all – speaking of maps, we've got some exciting additions for all you cartographers out there! We've introduced faction-based wood generators, allowing you to tailor your maps even further to suit your vision.

And for those who prefer a more randomized playstyle, we've got you covered too! We've revamped the two-player Random Map layout for better balance, with more frequent and formidable guards and resource generators to keep you on your toes. Embrace the unpredictability and conquer the unknown!

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You never truly know what you’re getting yourself into with a random map, but the menu helps!

In this update, even our AI opponents have been touched by the whispers of the tomb. Their build plans have been improved to create more diverse and strategic opponents. No longer will they construct duplicate small buildings on their first four build sites, and they'll now vary their choices for the first medium-build sites beyond just marketplaces. Plus, they've become adept at reserving sites for future upgrades.

Ah, but there's more to the AI's repertoire! It has learned the art of hunkering down in the face of adversity. When it senses the impending last stand, it will fortify its defenses and stand its ground, determined to give as good as it gets. While this may sometimes still result in defeat, on other occasions, it signals the turning of the tide – offering the AI a chance to recover and launch a counteroffensive!

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The AI has started to sense its impending doom! Walls, towers, and a defending Wielder!

The Barony of Loth, steeped in undead legend and good intentions. We've delved deep into it and reworked its campaign, ensuring it integrates with our recent AI improvements. But that's not all – we've crafted both small and grand visual enhancements to all four maps, utilizing both old and new tools to elevate the experience.

Yet, our greatest efforts have been aimed at recalibrating the difficulties, based on our new system to improve this skeleton-powered campaign. Some challenges now stand as formidable tests of skill, while others offer a gentler path for those seeking a more forgiving journey. It's all in service of crafting a richer, more balanced story and experience for you, the intrepid Wielders. And all of this is thanks to the feedback that you, the community have given us, so thank you!

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Now that is a man filled with good intentions. And a key figure in the Loth Campaign.

In addition to all these exciting developments, we've been on a bug-hunting spree, making small adjustments to game mechanics and fine-tuning general optimizations. As always, we highly recommend brewing a hot mug of cocoa and settling in with our freshly minted changelog to fully savor all the details of our latest update. Read all about it here.

Can you believe it's been a year since the first version of our third campaign clawed its way out from its shallow grave? Now is the perfect time to revisit the tombs, cities, and mysteries that the Barony of Loth has to offer. Prepare to delve into the depths once more, and uncover the secrets that still lie buried.

Our eye turns now towards eliminating bugs and doing the last bit of play-testing for our last campaign. The dunes of Barya are closing in and we can’t wait to share that last adventure with you. Stay tuned as we will share news on that precious release date soon.
Turn to Conquest Wielders, the Barony of Loth awaits!
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,675
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth



https://af.gog.com/game/songs_of_conquest?as=1649904300

https://store.steampowered.com/news/app/867210/view/4155211502147981235

1.0 is out now!

The time has come, Wielders!

The 1.0 version of Songs of Conquest is launching today. At the same time we are updating the soundtrack, releasing a digital Art Book and dropping the news of a console version! We know it's a lot to take in, so let's explore these subjects one at a time after you’ve checked out our new trailer:

youtube_16x9_placeholder.gif



Get ready to venture into the sandy dunes of Barya! In this final campaign you’ll conclude the epic adventure that began with the Baronies of Arleon fighting for power, the rise of the Rana to reclaim the Marsh, and the loyalist of Loth determined to bring back a dead Empress. Now, experience the ingenuity and independence of Barya as they challenge all enemies. In keeping with tradition, the campaign is accompanied by a song written and sung by none other than our game designer Carl. Incidentally, we’ve now added several more tracks to our official soundtrack!
https://store.steampowered.com/app/1968750/Songs_of_Conquest__Original_Soundtrack?snr=1_2108_9__2107
The songs have always been an important part of our game, but so have the visuals. In fact, what started out as a humble indie pixel art style has over the years transformed into something quite extraordinary if we might say so ourselves. The makers of the game engine Unity nominated Songs of Conquest for having the best 2D visuals of 2023. So, we figured it would be worth celebrating this launch with an artbook, with foreword by none other than Gregory Fulton, the lead designer for Heroes of Might and Magic 3.
https://store.steampowered.com/app/2977420/Songs_of_Conquest__Digital_Artbook?snr=1_2108_9__2107
Nice soundtrack and lovely visuals, yes. But what about platforms other than PC and Mac? This has been an ongoing request over the course of our Early Access period. We are proud to finally reveal that we are working on console versions. In fact, the game is already up and running, performing beautifully on both PlayStation 5 and Xbox Series X|S.


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Imagine sitting on the sofa and enjoying the game on your TV. It’s about to happen!

We're collaborating once again with the fantastic team at Bitwave, who previously assisted us with the Steam Deck version. We haven’t set a release date for the console versions, but this fall is looking very likely. Additionally, we plan to follow up with a Switch version as well!


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From translations and marketing to pixel art and programming. Well over 100 people have in one way or another helped shape this game into what it is today!


Expect to hear from us again very soon, as we prepare more news about our upcoming development plans. And if you have the time, please leave a comment with a favorite memory from playing the game or just a cheerful note. The whole team will be reading and appreciating your feedback as we gather at the office, manage the release and livestream while we play the new Barya campaign! All your lovely feedback has helped us not only improve the game, but made it a truly joyful experience of development!

This is not the end Wielders, this is merely the beginning of a new chapter in our epic saga!

With love, respect and gratitude,

All of us at Lavapotion
 

Anomander

Educated
Joined
Oct 22, 2015
Messages
91
A group of normal people and the game is great. Literally no crazy looking person in these photos.
Just try to compare it with some "modern" studios.
 

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