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Pathfinder Pathfinder: Wrath of the Righteous - Enhanced Edition - A Dance of Masks epilogue DLC coming June 13th

Jermu

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Regill when summoned to trickster closet :-D quite nice that trickster gets mythic rank 9 pretty much immediately when chapter 5 starts

1705243489303.png


Im gonna do this playthrough without tweaks with minimum amount of mods (toybox for general qol fixes, buffbot, respec) but I check it out for next playthrough
 

Haplo

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Pillars of Eternity 2: Deadfire
Divine Weapon Bond is min/lvl naturally (Cam’s is min/activation and Magus has to spend an Arcana to get that duration) and just getting to +5 way early bypasses a lot of DR types. Later on your can stack Holy and Axiomatic or get Brilliant Energy for anything with armor.

PD is wearing a Breastplate IIRC.
Are there enough enemies in this game whose DR isn't negated by covenant of the inheritor?

Well, for those a higher enchantment will rarely help.
Blackwater area comes to mind, where +4 is great to have (or Adamantine).

Of course, Bane of Spirit ring is clutch and will solve any and all DR issues, including the crystals.
So will Angel's MR6 Sword of Holy Damage, I guess.
 

Yosharian

Arcane
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May 28, 2018
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Grand Chien
Mount progression + Ghost Rider dip + Last Stand is way more powerful than Divine Weapon Bond, but why not make the game harder for yourself =D
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
I don't have the new DLC. What is the advantage of a Ghost Rider dip? Besides glowing green, what does a basic ghost mount offer?
As I understood, the abilities to ignore obstacles are mid-level?
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,673
I don't have the new DLC. What is the advantage of a Ghost Rider dip? Besides glowing green, what does a basic ghost mount offer?
As I understood, the abilities to ignore obstacles are mid-level?
I am assuming it's the tether ability that allows the mount to heal up to 1hp if an attack should bring the mount below 0 and the rider takes damage equal to the healing done in return. Combined with last stand it's basically like having last stand affect your mount as well.
 

Jermu

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vORaehO.png

:hmmm:

done with sailing & furry dlc, furry was fine sailing awful

every island's every room pretty much had a trap which gets annoying fast, more carnivorous crystals, too long. bosses were good though. seems like there is another boss that is only for standalone dlc playthrough gonna toybox it later should be the hardest enemy in the game?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Classes are cool though. Tandem Executioner is another class with abilities that don't show up on class cheet until you unlock them.

Each original trick has it's own progression. There's a package for:

(1) Ranged MC (including ranged Bull Rush that triggers AoO on pet, and when pet hits AoO it stops movement)

(2) Melee offense

(3) Melee defense

(4) Caster disruption

Tandem Executioner melee abilties.jpgTandem Executioner Ranged Disruptor abilities.jpg

Outflank is turned on at lvl 3 by Hunter's Tactics, and Pet shares Studied Target bonuses. It's still 3/4 class so don't get too excited.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Cleaving Shot on Eldritch Archer is also nerfed:

Cleaving Shot fixed for EA.jpg

When I decided to respec:

Wolj crit missing Treant.jpg

Those Scorching Rays were going to do a *lot* of damage (Treants are Vulnerable to Fire), but as you can see by the time he got it off Treant was already dying. EA has slow animations and just not needed in this party. Happy to report that Incense Synthesizer is now working seamlessly.

Daeran's Tower Shield is also now fixed (correct weight for Mithril):

Daeran's Tower Shield.jpg

This is respecced to Purifier, but even base Daeran can handle 23 lbs by this point. Looks pretty cool.

As for Ulbrig's AC:

Ulbrig 13 56 AC.jpg

This is level 12. War Priest showing up again with that AoE Blessing vs Evil. Pretty good!

Speaking of Warpriest:

Sos 13 with Undead equipment 53 AC.jpg

Tanking it up here. Ward Master's Amulet is good combo with Protector of Life since you want Death Ward for this fight anyway.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Made Regill a Phantsmal Mage (Gnome-specific Arcanist) Hellknight Signifier:

Regill Phant Signifier lvl 13.jpg

It's like Nenio with the extra +1 Illusion DC from Gnome, a lot more AC from Wooden Flesh Exploit along with Heavy Armor + Armor Training, a Hellknight Order and more cast of the spells Illusionist likes to spam anyway.

And Phantastmal Mage has Meta on the fly like Magus. Shadow Spells are nice because they offset the downside of Arcanist (can only have limited selection of spells up at a time like Sorc), but Illusionist already has great offensive spells at 4, 5, and 6.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Paw 13 Bull Rush Ever REady.jpg

Feel like I'm playing BG3 shoving everything around. Ever Ready Mythic makes sure she gets in a good smack on the way out. 55 CMB at lvl 13 pretty solid.

Paw 13 63 damage.jpg

14 STR Sickle-wielding Halfling Cav starting to stack up the damage. Going to need to turn off Power Attack.

Sos13 Warpriest tank with help from Demanding Challenge.jpg

Cavalier Demanding Challenge underrated ability (probably because most Cavs just one-shot on their Charge). Acts like a Hex (+2 AB for team is pretty good!).

Sos Disenchanter 13 Stunning Barrier.jpg

Warpriest Disenchanter turns on Stunning Barrier pretty well, and he doesn't have Mythic Abjuration Focus yet. Stunning Barrier, Greater even stays on after it stuns. The first level version stays on until it stuns something.

Dae 13 Tower DR Good.jpg

Here's the DR/Good from Daeran's Mithril Tower Shield pictured above. DR precedes doubling on Unfair and stacks with the new Mythic Shield Focus on Tower. Assimar has DR for the Electricity (it's a Shock Bow).

Summoned Ghaele Chain Lightning.jpg

The summoned Ghaele Azata from the mug you find in Gray Garrison (shows up at lvl 13 I think) casts a pretty mean Chain Lightning when it isn't Healing your team.

Destructive Dispel stunning caster.jpg

Destructive Dispel often acts as a Counterspell since casters typically have low Fortitude. Makes Dispel Magic, Lesser something worth doing even after you have Greater.

Morveg small.jpg

Not so much Bosses. Smol Morveg is kind of funny.

Dark Veil in Wintersun Druid fight.jpg

Buy Dark Veil in Kenabres tavern. Learn to love it. These Rangers are no joke (lvl 15 with Favored Enemy - Human).
 

Jermu

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176 hours to do base game + all dlcs except inevitable excess probably do it later this week

1705423131097.png


prologue was the hardest part, mid-end game was pretty easy except final area had some nasty fuckers (gallu stormcallers might be my second least favorite enemy after cannibal crystals) and Areelu took multiple tries. I found her significantly harder than any other boss


you welcome Regill
1705423464374.png
 

Jermu

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keep grinding until u dont get fucked by random encounter, sounds like a good time (well only for early game pretty much)
 

Jermu

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Update 2.2.4p

Hello, crusaders!

An update 2.2.4p is here!

Highlights:
  • During the siege of Drezen, the Corruption increment was not working while resting — fixed;
  • Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
  • Fixed a bug due to which it was possible to leave the defense of the camp in Iza in the middle of a battle, which led to a breakdown of the script;
  • Ghost horse turned into a regular horse when moving between locations — fixed;
  • Errors in the endings of The Lord of Nothing DLC have been fixed.
If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas
  • Fixed a bug in the The Defender's Heart tavern, due to which resting in the tavern could be interrupted by the arrival of Ulbrig, which led to a game freeze;
  • Fixed bugs with possible freezing of the cutscene when the commander visits the Frozen Fane location in The Lord of Nothing DLC, as well as a bug with the absence of Sithhud the Reborn after his awakening;
  • Fixed the loot in Defender's Heart in The Lord of Nothing DLC;
  • Improved the loot in Frozen Fane in The Lord of Nothing DLC, and fixed a bug where checking the religion skill near a killed masked stalker gave incorrect information;
  • In The Lord of Nothing DLC, the ability to hit the giant guards on the bridge with charge has been fixed. Now they will immediately raise the alarm after suspicious actions of the player;
  • In The Lord of Nothing DLC, dialogue with jungle villagers will no longer be triggered if the character goes through a bad scenario;
  • Player couldn't interact with the treasure pile in the goblin tower in The Lord of Nothing DLC — fixed;
  • The local map of the Shadow World location has been improved in The Lord of Nothing DLC;
  • Added a marker on Ulab's brother on the Shadow Plane in The Lord of Nothing DLC to make him easier to find;
  • During the siege of Drezen, the Corruption increment was not working while resting — fixed;
  • Flying vescavors now appear again after in the Leper's Smile location;
  • If Sendri was killed, he will no longer appear in the ascention scene with Sithhud in The Lord of Nothing DLC.
Quests
  • Fixed incorrect ending of dialog with Nocticula after the battle in the Trickster's council;
  • Ignoring Wenduag's dialog blocked the development of her storyline - fixed.
Items
  • Ring Of Shadow Stealing in The Lord of Nothing DLC now works correctly;
  • Added mithral weapons to the merchant on the Plane of Shadow in The Lord of Nothing DLC. Mithral is considered silver for the purpose of stopping the regeneration of creatures vulnerable to silver.
Crusade
  • Low morale debuffs are now visible on units.
Classes & Mechanics
  • A character with a Water Domain or an Ice Subdomain, on the 2nd level of spells, will now receive Scorching Ray (Cold) instead of an Acid Arrow spell;
  • After a battle on the side of Nocticula against Socothbenoth, you could get a negative effect that prevented you from participating in the battle — fixed;
  • Arcanist's (Eldritch Font) Eldritch Surge ability was preventing the Arcanist's effective level for techniques from being raised — fixed;
  • Arcanist's (Eldritch Font) Eldritch Surge ability gave the option to increase spell difficulty or caster level, instead of increasing both at the same time — fixed;
  • Cavalier Disciple of the Pike can now take Weapon Training (Polearms);
  • Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
  • Fixed a bug due to which it was possible to leave the defense of the camp in Iza in the middle of a battle, which led to a breakdown of the script;
  • Fixed a bug with the ability to attack a goblin bard in The Lord of Nothing DLC;
  • For the Barbarian class, the choice of the Godclaw deity is now blocked;
  • Order of the Shroud Cavalier abilities now work correctly:
  • — Challenge ability now grants morale bonuses to attack;
  • — Spiritual Shield ability now gives a reflection bonus to defense. An undead condition has been added to the ability description;
  • — Destroyer of the Undead ability now overcomes damage resistance;
  • — Stand Against Darkness ability now gives the ability to make Attack of Opportunity. The ability now does not require undead to be the target of the summon, but works once per round;
  • Retribution ability of Order of the Star Cavalier now works correctly;
  • Pregen character Aengi always performed an auto attack with the Acid Splash spell instead of a weapon — fixed;
  • Shaman's Enemies' Bane ability didn't allow choosing the type of the enemy — fixed;
  • The Animate Dead and Lesser Animate dead spells did not take into account the Ascendant Summons trait and the Abyssal ability of the sorcerer’s legacy Added Summonings — fixed;
  • The mythic ability Limitless Rage now also affects the Rampage ability of the Elemental Rampage Druid;
  • The Possession spell now works correctly and influent to a subsequent enemy without error;
  • The Shadowcaster's Shadow Form ability has been changed. The Charisma modifier now gives a bonus to health while the ability lasts;
  • When entering the council and following combat, Trickster might not have any companions — fixed.
UI
  • When playing with a controller, it was not possible to select the mythical Devil path if you were playing as Azata due to the mythical path selection screen freezing — fixed.
Visual
  • Fixed stretched textures on the ground in Drezen;
  • Fixed the transformation into a golden dragon in the cutscene upon returning to Drezen;
  • Hand of Sithhud was falling through the snow under textures — fixed.
Misс
  • Fixed Fog of War dissolves on Units appear;
  • Ghost horse turned into a regular horse when moving between locations — fixed;
  • The dead from the previous party are back on their feet in The Lord of Nothing DLC — fixed, now they are all lying down again and covered with an ice crust;
  • The Sadistic Game Design achievement is now awarded at the end of the game, as it should according to the description;
  • Now Ulbrig is no longer listed in the party if he was killed or left the group;
  • Errors in the endings of The Lord of Nothing DLC have been fixed.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Warpriest Sacred Armor is working like Magical Vestment, Armor (not stacking) instead of like Divine Weapon Bond (stacking up to +5) as it is supposed to.

Items that give bonuses or added abilities to Channeling do not work with Purifier Sacred Scourge ability. Partlcularly the Cloak in Areelu's Lab that adds a Daze.
 

Ramnozack

Cipher
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Jan 29, 2017
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882
Ulbrig is pretty handy, absolutely destroyed Zacharias just now, had that autist Nenio buff him with greater invis and had him grapple the bony bitch on the first round. Then the rest of the team just beat him into the dirt, while he was just sitting there, wondering why he even became a lich in the first place. I almost feel sorry for the dude. All that time and effort spent becoming a lich and he just gets jumped by a pack of feral niggers in his own home and killed effortlessly, that has to sting.
 

Infinitron

I post news
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Messages
97,575
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/4022335

February Update​


Greetings, Pathfinders!


While we are preparing the shipping of the physical rewards for Warhammer 40,000: Rogue Trader, we haven't forgotten about the Pathfinder: Wrath of the Righteous Collector's editions. Many have been wondering if it will be possible to get both collector's editions in the same delivery? Unfortunately, this might not be possible, as different shipping partners handle the transportation of rewards for different projects.

That being said, please do not worry—the delivery process does not stand still. With Pathfinder: Wrath of the Righteous rewards, the process of preparing documents for shipping continues. Since we need to send packages all over the world, there are a lot of formalities and documents to fill out. At the moment, we are preparing documents for importing parcels to the European Union and figuring out how to get the necessary permits. Since some items were produced outside the EU, we need to obtain some additional certificates from the manufacturer. Other than that, everything is ready to move the boxes to Europe. We’ve found the company that will do the transfer, and as soon as we solve the paper issue with the customs, we will be ready to ship worldwide.

Here are your Collector’s Editions, carefully packaged and ready to be moved.

be6fff272591bc4dc7c6fc3c230b6310_original.jpg

83f4858d9b77a6c32a57cbcf0f9bcd98_original.jpg

We will continue to keep you posted. Thank you for your patience and continuous support.

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DSIS3y_HrnZ6N6M0c4MkhF8gO9GzkR_htszzuViOTC-QWgBs27va6FnYhhFbByhB7XzFSy4OvpfExSnijZ3gWODSkRqdSHkm0rjAAaYlhkMtxXNIsKu6mi_9edUCyEjSWCmOL0PAqMNIePGeU5ooy2E





And while we are busy with the bureaucratic intricacies, you, in turn, can appreciate the new project of our friends! Coridden is an action RPG where you play as a monster-shifter, able to transform into the creatures you defeat. Venture out alone or in CO-OP with up to 3 friends on a journey to uncover the dark secrets sealed inside the legendary city of Aasha. Check out their Kickstarter and Steam pages for more details. You can even try a free demo! Happy shapeshifting!
 

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