crpgnut
Augur
Ok, I've been playing the game for a few days now with a couple of different parties.
There are certain things that I must be missing.
1 Where is Eino?
2. I've got some lupins that are low on prey. I've talked to the hunter with a high speech skill character and he won't stop bugging them. I've taken food to the cave area, I've talked to the shepherd, and I tried talking to the wandering hunters, where no dialogue options mention lupins. My speech character is at 22. She is also around 15-20 in nature.
What do the lupins need? Is killing them the only viable option?
3.Why is the Power of Flame so useless, at least at low levels? I've got an Acolyte in
my party that is basically useless. He can throw about 3 or 4 spells and then has to
sleep to regenerate. Not only that, but the range of his spells is such that he HAS to
get within killing range to be effective. An archer is WAY more effective than this
guy. Mages should attack from behind the front lines! This guy has an 18 in the governing attribute but can't throw more than a couple of spells before resting.
Even when he hits with the spell the target(s) take way less damage than if
I had whacked them with a sword. If I only get 3-5 casts between rest periods,
those castings should be devastating IMHO.
4. Why does the hunter in the bar train only one person? I know he normally doesn't
teach, but he hasn't left that bar since I started playing. His bar tab must be enormous!
He should either teach the whole party once or teach each member one thing only.
It'd be great if how much you learned was based on your stats/class choice too.
5. Why doesn't Heira sell something that can regenerate Flame-boy's magic pool?
6. What level does nature need to be to start finding herbs for potions? So far,
nature should be renamed perception. You need nature skill to perceive the ring,
the girl's footprints, the age of the lupin kills etc.
7. Why do I keep running into the same groups of wandering NPC's? I've run into
the bitter thaumaturgist 20 times, she never has anything to say. I've dropped my
other group of NPC's to see if she wanted to join but she doesn't. Is she waiting
to train my guy once his level is high enough? I understand running into the hunters
all the time.
8. There is a creature ne of Heira's house, is it okay to kill it? I haven't because
a) it's tough b) It might be a later quest. c) It might be Eino polymorphed by a
wicked witch or something
9. What are musical instruments for? I've been playing at the bar every night
that I'm in town. I get the same money with or without having an instrument
in my inventory. Do I have to use the instrument in some way? Or is having it
in my inventory enough?
I enjoy playing mages over all other characters. It really bums me out that
the Power of Flame seems so useless. I'm really hoping that this class comes
into its own soon.
There are certain things that I must be missing.
1 Where is Eino?
2. I've got some lupins that are low on prey. I've talked to the hunter with a high speech skill character and he won't stop bugging them. I've taken food to the cave area, I've talked to the shepherd, and I tried talking to the wandering hunters, where no dialogue options mention lupins. My speech character is at 22. She is also around 15-20 in nature.
What do the lupins need? Is killing them the only viable option?
3.Why is the Power of Flame so useless, at least at low levels? I've got an Acolyte in
my party that is basically useless. He can throw about 3 or 4 spells and then has to
sleep to regenerate. Not only that, but the range of his spells is such that he HAS to
get within killing range to be effective. An archer is WAY more effective than this
guy. Mages should attack from behind the front lines! This guy has an 18 in the governing attribute but can't throw more than a couple of spells before resting.
Even when he hits with the spell the target(s) take way less damage than if
I had whacked them with a sword. If I only get 3-5 casts between rest periods,
those castings should be devastating IMHO.
4. Why does the hunter in the bar train only one person? I know he normally doesn't
teach, but he hasn't left that bar since I started playing. His bar tab must be enormous!
He should either teach the whole party once or teach each member one thing only.
It'd be great if how much you learned was based on your stats/class choice too.
5. Why doesn't Heira sell something that can regenerate Flame-boy's magic pool?
6. What level does nature need to be to start finding herbs for potions? So far,
nature should be renamed perception. You need nature skill to perceive the ring,
the girl's footprints, the age of the lupin kills etc.
7. Why do I keep running into the same groups of wandering NPC's? I've run into
the bitter thaumaturgist 20 times, she never has anything to say. I've dropped my
other group of NPC's to see if she wanted to join but she doesn't. Is she waiting
to train my guy once his level is high enough? I understand running into the hunters
all the time.
8. There is a creature ne of Heira's house, is it okay to kill it? I haven't because
a) it's tough b) It might be a later quest. c) It might be Eino polymorphed by a
wicked witch or something
9. What are musical instruments for? I've been playing at the bar every night
that I'm in town. I get the same money with or without having an instrument
in my inventory. Do I have to use the instrument in some way? Or is having it
in my inventory enough?
I enjoy playing mages over all other characters. It really bums me out that
the Power of Flame seems so useless. I'm really hoping that this class comes
into its own soon.