Hydro
Educated
- Joined
- Mar 30, 2024
- Messages
- 115
I predict it being very limited with the major emphasis on atmosphere snd style. Which would be disappointing really.how is build variety in this game?
I predict it being very limited with the major emphasis on atmosphere snd style. Which would be disappointing really.how is build variety in this game?
Animation/SFX test for Hibernaculum, Horror Sci-Fi RPG game that builds upon classic dungeon crawlers from a forgotten era. Survive the many dangers the Ship has to offer in your own way, with in-depth character creation & wide varying combat, quests, survival management and a driving grind to auger your character into the deepest reaches of... The Hibernaculum.
Strong disagree. DE has very strong mechanics irrespectively of whether you call it RPG or notstyle w/o substance, kinda like disco elysium
That or maybe iron man with exit save. Ain't no true survival horror without!Yes, it lets you save. Had considered limited saves to prevent save scumming. Won't do that but maybe in hard mode.
I am not expecting this to hit the builds variety of say Underrail.
I predict it being very limited with the major emphasis on atmosphere snd style. Which would be disappointing really.
The question I replied to was about builds.I am not expecting this to hit the builds variety of say Underrail.
Mention Underrail is completely retarded, since this game belongs to a different sub-genre. The games that draws inspiration from have nothing to do with build variety. It's like expecting puzzles from a strategy game.
Hibernaculum should be judged only if it manages to be a good successor of those games that tries to ape. The core pillars of those games are atmosphere, puzzle-solving, exploration, and to a lesser degree survival.
I predict it being very limited with the major emphasis on atmosphere snd style. Which would be disappointing really.
Lands of Lore was also limited combat/build wise, doesn't mean it was disappointing.
I dabble in music production in my spare time and love all that analogue stuff, can I ask which ones you use?featuring analog hardware & several period specific synthesizers (MT-32 era).
You replied to a question directed at me - but go ahead and explain how environment/room objects & enemy disposition & mindset affects attack rolls for usThe question I replied to was about builds.I am not expecting this to hit the builds variety of say Underrail.
Mention Underrail is completely retarded, since this game belongs to a different sub-genre. The games that draws inspiration from have nothing to do with build variety. It's like expecting puzzles from a strategy game.
Hibernaculum should be judged only if it manages to be a good successor of those games that tries to ape. The core pillars of those games are atmosphere, puzzle-solving, exploration, and to a lesser degree survival.
I predict it being very limited with the major emphasis on atmosphere snd style. Which would be disappointing really.
Lands of Lore was also limited combat/build wise, doesn't mean it was disappointing.
style w/o substance, kinda like disco elysium
Anything I can afford that has a pedigree p much lol - I build my own units though.I dabble in music production in my spare time and love all that analogue stuff, can I ask which ones you use?featuring analog hardware & several period specific synthesizers (MT-32 era).
I am not expecting this to hit the builds variety of say Underrail.
Mention Underrail is completely retarded, since this game belongs to a different sub-genre. The games that draws inspiration from have nothing to do with build variety. It's like expecting puzzles from a strategy game.
Hibernaculum should be judged only if it manages to be a good successor of those games that tries to ape. The core pillars of those games are atmosphere, puzzle-solving, exploration, and to a lesser degree survival.
I predict it being very limited with the major emphasis on atmosphere snd style. Which would be disappointing really.
Lands of Lore was also limited combat/build wise, doesn't mean it was disappointing.
Aww man sorry for hijacking the question. When you’ll be able to tackle your butthurt, I’d be glad to hear more about those cool mechanicsYou replied to a question directed at me - but go ahead and explain how environment/room objects & enemy disposition & mindset affects attack rolls for usThe question I replied to was about builds.I am not expecting this to hit the builds variety of say Underrail.
Mention Underrail is completely retarded, since this game belongs to a different sub-genre. The games that draws inspiration from have nothing to do with build variety. It's like expecting puzzles from a strategy game.
Hibernaculum should be judged only if it manages to be a good successor of those games that tries to ape. The core pillars of those games are atmosphere, puzzle-solving, exploration, and to a lesser degree survival.
I predict it being very limited with the major emphasis on atmosphere snd style. Which would be disappointing really.
Lands of Lore was also limited combat/build wise, doesn't mean it was disappointing.
Is this Eurorack shenanigans or pure building your own shit from scratch? I'm less up on that, but kudos if so. The sounds in your videos are fucking outstanding in my opinion.Anything I can afford that has a pedigree p much lol - I build my own units though.I dabble in music production in my spare time and love all that analogue stuff, can I ask which ones you use?featuring analog hardware & several period specific synthesizers (MT-32 era).