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KickStarter Hibernaculum - sci-fi survival horror dungeon crawler from Wormwood Studios' Victor Pflug

Hydro

Educated
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Mar 30, 2024
Messages
115
how is build variety in this game?
I predict it being very limited with the major emphasis on atmosphere snd style. Which would be disappointing really.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
115
I draw my conclusions from that little info I am given. I am not expecting this to hit the builds variety of say Underrail.

What’s that Elvira? Sounds horny.
 

Infinitron

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Animation/SFX test for Hibernaculum, Horror Sci-Fi RPG game that builds upon classic dungeon crawlers from a forgotten era. Survive the many dangers the Ship has to offer in your own way, with in-depth character creation & wide varying combat, quests, survival management and a driving grind to auger your character into the deepest reaches of... The Hibernaculum.
 

Darkozric

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Edgy
Joined
Jun 3, 2018
Messages
1,693
I am not expecting this to hit the builds variety of say Underrail.

Mention Underrail is completely retarded, since this game belongs to a different sub-genre. The games that draws inspiration from have nothing to do with build variety. It's like expecting puzzles from a strategy game.
Hibernaculum should be judged only if it manages to be a good successor of those games that tries to ape. The core pillars of those games are atmosphere, puzzle-solving, exploration, and to a lesser degree survival.

I predict it being very limited with the major emphasis on atmosphere snd style. Which would be disappointing really.

Lands of Lore was also limited combat/build wise, doesn't mean it was disappointing.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
115
I am not expecting this to hit the builds variety of say Underrail.

Mention Underrail is completely retarded, since this game belongs to a different sub-genre. The games that draws inspiration from have nothing to do with build variety. It's like expecting puzzles from a strategy game.
Hibernaculum should be judged only if it manages to be a good successor of those games that tries to ape. The core pillars of those games are atmosphere, puzzle-solving, exploration, and to a lesser degree survival.

I predict it being very limited with the major emphasis on atmosphere snd style. Which would be disappointing really.

Lands of Lore was also limited combat/build wise, doesn't mean it was disappointing.
The question I replied to was about builds.
 

Victor Pflug

Wormwood Studios
Developer
Joined
Aug 17, 2009
Messages
274
I am not expecting this to hit the builds variety of say Underrail.

Mention Underrail is completely retarded, since this game belongs to a different sub-genre. The games that draws inspiration from have nothing to do with build variety. It's like expecting puzzles from a strategy game.
Hibernaculum should be judged only if it manages to be a good successor of those games that tries to ape. The core pillars of those games are atmosphere, puzzle-solving, exploration, and to a lesser degree survival.

I predict it being very limited with the major emphasis on atmosphere snd style. Which would be disappointing really.

Lands of Lore was also limited combat/build wise, doesn't mean it was disappointing.
The question I replied to was about builds.
You replied to a question directed at me - but go ahead and explain how environment/room objects & enemy disposition & mindset affects attack rolls for us :)
 

Victor Pflug

Wormwood Studios
Developer
Joined
Aug 17, 2009
Messages
274
featuring analog hardware & several period specific synthesizers (MT-32 era).
I dabble in music production in my spare time and love all that analogue stuff, can I ask which ones you use?
Anything I can afford that has a pedigree p much lol - I build my own units though.
 

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Victor Pflug

Wormwood Studios
Developer
Joined
Aug 17, 2009
Messages
274
I am not expecting this to hit the builds variety of say Underrail.

Mention Underrail is completely retarded, since this game belongs to a different sub-genre. The games that draws inspiration from have nothing to do with build variety. It's like expecting puzzles from a strategy game.
Hibernaculum should be judged only if it manages to be a good successor of those games that tries to ape. The core pillars of those games are atmosphere, puzzle-solving, exploration, and to a lesser degree survival.

I predict it being very limited with the major emphasis on atmosphere snd style. Which would be disappointing really.

Lands of Lore was also limited combat/build wise, doesn't mean it was disappointing.

Gonna tackle this as you seem to be in the scant few actually willing to discuss game mechanics lol

So - Elvira has zero influence on Hiber combat mechanics. We lean on yeah, Lands of Lore but really more Westwood's earlier EoB, & build on that.

AD&D 2e is the foundation for us as it was for Westwood but, well, like the Hiber literature out there mentions; we bring cRPG sensibilities and a survival mindset into THAT system.

Or at least God help me, I'm trying.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
115
I am not expecting this to hit the builds variety of say Underrail.

Mention Underrail is completely retarded, since this game belongs to a different sub-genre. The games that draws inspiration from have nothing to do with build variety. It's like expecting puzzles from a strategy game.
Hibernaculum should be judged only if it manages to be a good successor of those games that tries to ape. The core pillars of those games are atmosphere, puzzle-solving, exploration, and to a lesser degree survival.

I predict it being very limited with the major emphasis on atmosphere snd style. Which would be disappointing really.

Lands of Lore was also limited combat/build wise, doesn't mean it was disappointing.
The question I replied to was about builds.
You replied to a question directed at me - but go ahead and explain how environment/room objects & enemy disposition & mindset affects attack rolls for us :)
Aww man sorry for hijacking the question. When you’ll be able to tackle your butthurt, I’d be glad to hear more about those cool mechanics :smug:
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,411
Location
Atop a flaming horse
featuring analog hardware & several period specific synthesizers (MT-32 era).
I dabble in music production in my spare time and love all that analogue stuff, can I ask which ones you use?
Anything I can afford that has a pedigree p much lol - I build my own units though.
Is this Eurorack shenanigans or pure building your own shit from scratch? I'm less up on that, but kudos if so. The sounds in your videos are fucking outstanding in my opinion.
 

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