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KickStarter Lost In The Open - low fantasy roguelike tactical RPG where you must flee an assassination plot

Infinitron

I post news
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Kickstarter: https://www.kickstarter.com/projects/bvg/lost-in-the-open





It had a failed Kickstarter last year. There's a demo now.

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A grueling roguelike tactical RPG where combat revolves around YOU!

You are Nrvesk, the ruler of Ruedome. Your reign was bloody, oppressive and unjust. During an inconspicuous strategic meeting with the neighbouring country Stratha, an assassination attempt is made against you. You are seriously wounded yet miraculously carried out of the castle through a backdoor by elite bodyguards.

Your King is your most powerful asset but also your greatest liability. How you control your King will determine whether you survive or perish.

You lose the game if your King dies. That is, if you die!

Protect yourself or face the consequences!

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Lost in the Open is designed to be a challenging experience. Enemies will pull you out of position, lure you into traps and work as a team to flank you. Position your units to create an impenetrable frontline, but remember to protect your flanks and, most importantly, your king!

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Each node you encounter will offer a narrative choice; do you engage in risky combat or take a small bribe? Do you help a stranger with a chance for a random reward but also a chance to be tricked?

Furthermore, Strathaian royal guards are in constant pursuit. You will need to navigate the world strategically to not fall into the grasp of your pursuers.

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Defeating enemies, aiding strangers, and trading with merchants will allow you to unlock new traits and abilities and upgrade your equipment. Flank your enemies with devastating blows, slash through multiple foes at once, or provide your battlefield allies with a powerful buff. You’ll need to forge the recruits you come across into hardened, loyal bodyguards to survive.

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  • Spend gold collected through battle and exploration to upgrade your troops’ weapons and armor. Gain experience from battles to acquire powerful skills and perks.

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  • Distribute resources among all units? Or focus and protect a few? Go head-on into all battles or play cautiously, only taking fights you know you can win. At each juncture in the world, you will have half a dozen locations to choose between, so do so wisely!

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  • Scavenge an abandoned watchtower with pursuers hot on your heels? Take a high-risk battle with the risk of another right afterwards? No outcomes are certain.

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  • Fight in a frontline formation or spread out. Place your best troops in the center or have them overwhelm the enemy flank. Bait the enemy in and counterattack or take the initiative. Minimize losses by using abilities, status effects, and passive bonuses to your advantage, while keeping the enemy from breaking your line and killing your King!

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  • You'll be facing a plethora of different enemies: bandits, royal guards, animals, The Deformed and The Righteous. Both enemies and the battlefield itself vary widely - fighting in a claustrophobic forest and a knee-deep swamp are different beasts entirely.
 
Last edited:

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
2,818
Looks like a game for a five year old
Looks like Battle Brothers if the people behind Battle Brothers had no talent.
I'm just looking at those attack animations and wondering what the dev thought. "Yeah, this is kinda shit but whatever, good enough." Fucking straight up flash game tier.
Infinitron Dude maybe you don't have to shill every single game that considers itself an RPG and gets shat out on Steam, skip a couple.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,744
Location
Eastern block
Looks like Battle Brothers if the people behind Battle Brothers had no talent.
I'm just looking at those attack animations and wondering what the dev thought. "Yeah, this is kinda shit but whatever, good enough." Fucking straight up flash game tier.
@Infinitron Dude maybe you don't have to shill every single game that considers itself an RPG and gets shat out on Steam, skip a couple.
brofist
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,589
What happened to the animations?
Given how bad they were I think there should just exactly go with the style of SSI's games (and of 1,000,000 other games too), first characters teleporting from tile to tile because seamless movement of static characters is weird, and a second sprite when the character's attacking and that's it, no need to try each body part animation or character animation at all if they're struggling with that.
 

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