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Recent content by Sustenus Paul

  1. Why No CRPG I've Encountered Has Quite Done Evil "Right

    Great Caesar's Nipples, I spent an hour and a half doing a point by point, then IE crashed when I hit the preview button. I'll give you an appropriate response to your last post in the next day or so.
  2. Favourite setting for an rpg?

    Yeah, I could definitely see someone doing that. I mean, really a decent manual/in game help system/tutorial can cover things a lot, even if people weren't moderately certain what they needed to be doing. I'm just saying they haven't. Plus, a lot of it's perception. Bioware has the...
  3. Why No CRPG I've Encountered Has Quite Done Evil "Right

    The obvious implication here is that it's easier to be evil (or harder to be good) in Fallout/Arcanum than it is in other RPGs. Note the word especially. In other words, my complaint applies less to Fallout/Arcanum than to other games. This is untrue, because in the other games we have seen...
  4. Why No CRPG I've Encountered Has Quite Done Evil "Right

    Ahem... So is being evil easier in Fallout/Arcanum, or is it easier in BG/Morrowind? I'd "keep up", if you weren't playing rhetorical sleight of hand in an obnoxious attempt to slam games you don't like instead of discussing the actual topic. If you were to say, for instance, that being able...
  5. What Do You Want to Do in an RPG?

    Some people might say the key to a good RPG is to give the players as many options as possible. I'd say this is true as far as it goes, but would instead say the key to making an RPG someone enjoys is to give him the option to do as many things he wants to as possible. Does that make sense...
  6. Geneforge - Good vs Evil

    It's a matter of minimum effort needed to accomplish your goal effectively. Since the serviles are social creatures with human or near-human level intelligence, they would be able to function on their own unless they were somehow intentionally crippled (in other words, it would require more...
  7. Geneforge - Good vs Evil

    Not really. Keep in mind that most of the creations you encountered were "specific function" creations, and that function was usually combat-oriented. Therefore things like farming/building/crafting tools wouldn't be hardcoded into them, and the ability to "learn" probably wasn't a high...
  8. Geneforge - Good vs Evil

    Yes, but the serviles, unlike every other creature (except maybe the dragons) managed to evolve, form societies, and actually reach the point where ideological debate was a useful passtime. Maybe they weren't 100% stable (which is somewhat debatable), but if no one had ever landed on the...
  9. Geneforge - Good vs Evil

    I'm trying to remember the exact circumstances, but the general impression I got from the game was that the Servant Minds were for the most part better off dead anyway. They existed soley to serve a function that was no longer relevant, and (unlike the serviles) they were unable to evolve...
  10. Emphasis on gray

    How enlightening do you need things? I mean, we're talking about a system for approximating a character's "righteousness" for the purposes of reputation/magical karma/whatever, not in depth pyschoanalysis. Again, I'll say if you have an alignment system, you really have two useful options...
  11. Why No CRPG I've Encountered Has Quite Done Evil "Right

    Well, what is and isn't evil is only a relevant sidetopic to what this thread should be about, but basically I agree with you for whatever it's worth. And I have no problem eliminating alignment entirely (though I think reputation is important) in scifi or other "magicless" rpgs, but I still...
  12. Planescape Torment Versus Fallout Versus Morrowind

    I suspect you are talking about the translucent dude next to the dwarf who talks about the organization of the planes gives you the negative token and mentions the shadows in the negative plane? Yes? So you knew you'd probably be dealing with shadows at one point in time in the future. And...
  13. Why No CRPG I've Encountered Has Quite Done Evil "Right

    So wouldn't that make being evil easier, then, if you can bribe your way out of the consequences? If I could kill an old man, steal his millions, and donate a small portion of it to the church to avoid looking bad/getting in trouble with the law, it's suddenly very easy to be evil. What is...
  14. Emphasis on gray

    Well, yes and no. I think you'd either have to say it's too complex to quantify at all and not have any alignment in the game (the realistic but dull way), say it's too complex for good and evil to be meaningful, and use some other set of traits, like saying "my character is Disciplined but...
  15. Emphasis on gray

    No, all those truly Indifferent to Good would be Evil, which is why Neutrality is BS for anyone other than the mentally disturbed. Even if you show only a slight interest in virtue (i.e., you simply don't do massively evil things to get what you want), you are being "Slightly Good", not...

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