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Recent content by Shim

  1. The minimal requirement for the "CRPG" label.

    Aye thats fair enough MrBrown, you make a good point. They treat their discussions with a lot of care and I dont mean to stomp carelessly over the subtlely of their finer arguments. That said I was just borrowing some of their terms to help shed some light on why different players look at CRPGs...
  2. The minimal requirement for the "CRPG" label.

    Aye the poll is a tad frustrating for the reasons mentioned. However, Ive been doing a little research at the Forge (http://www.indie-rpgs.com/articles/) trying to see if their PnP focused academia has any relevance for CRPGs. Although Ive not had time to digest it all fully, I'll throw down...
  3. RPG DEVELOPERS AND MAKERS ??? I COMMAND THEE !!!

    IF ONLY IT WERE THAT EASY My biggest grievance is the lack of talented thinkers in the genre, or perhaps just the lack of courage and insight to guide them. We've seen huge leaps in visual prowess and efficiency yet little has been done to model other abstracts of life such as...
  4. Character perception and player knowledge

    A few nights back I had the pleasure of participating in a late night 'Cthulu-like' homebrew P&P gaming session. At first I felt like a right loon but the good company and a steady flow of booze sorted that out. I cant say I remember much of the story but the menacing atmosphere of paranoia...
  5. I've got spirit how 'bout you! Escapist strawmen

    As others have said, looks like marketing nonsense. Most gamers I know couldnt give a flying fuck about what arbitrary labels could be given to whatever they're playing. Ultimately I have zero faith in Bethesda's ability to create meaningful gameplay mechanics that run deeper than a few...
  6. Where is the 'game' in modern CRPGs ?

    Roqua - No need to apologise, at least you were creatively insulting :wink: And despite your protestations I doubt your as stupidfuckingretarded as you claim anyhow - if you were you wouldnt know it. Well thats how it usually works in my experience. Now theres a thread idea if ever I heard one...
  7. Where is the 'game' in modern CRPGs ?

    I had a feeling my rather short and poorly explained examples would cause trouble. In my defense I can only say I was trying to keep the post consise but I'll clarify a few things anyhow... Aye thats true enough. I was just trying to underline the importance of traditional game characteristics...
  8. Where is the 'game' in modern CRPGs ?

    Of course, I have a particular kind of 'game' in mind when I ask this. Im appealing to those aspects found in traditional forms of gaming, the ones that I assume inspired the early days of computer game design. On this level, games must adhere to a fairly strict set of guidelines if they are to...
  9. Regarding the difficulty scaling in Oblivion...

    Well I think you have both made interesting suggestions, 'radiant' AI that develops itself in the same way as the player (skills increase through use) and enemy placement that has its roots based in the lore of the gameworld. However, I kinda feel that focussing on the level scaling is somewhat...
  10. Radiant AI in action (my video)

    The Radiant AI in OB keeps reminding me of the dumb terrorist enemies found in NOLF (no one lives forever, 007 inspired 'comedy' fps for those that dont know). With one major exception of course... NOLF is meant to be funny and goofy. Anyhow, here are a few of my most recent radiant experiences...
  11. SO Codex ppl... Still hatin on OB?

    Just had to pick up on this (as if your double post wasnt enough, hehe). Its good to see others here feel the same way as I do. For me at least, some of the best music Ive heard in the last 10 years is the kind that suffers from what you could call 'genre-tension'; music that defiles the more...
  12. Ideal cRPG -- Less than Ideal Combat?

    Realtime combat in a well-developed RPG ? Well I really enjoy some mindless, twitch based FPS type games so it surely wouldnt put me off, although as Im sure you know there are some good arguments against such fighting in a RPG. Id welcome a kind of mixed approach where combat cannot be...
  13. New Fan Interview at TES Forums

    Ahhh, Oblibion - what to make of it all ? Dunno about you folks, but I get two feelings for the price of one everytime I read some 'new' info; - Oooh, that sounds good (draggable corpses, competing adventurers, new scripting functions, blah blah..) - Argh, not a good sign (still no real...
  14. Character skill vs. player skill and character immersion

    Like Vault Dweller, Im not sure the difference between a player who is a "decision maker" for his character and one who "is" his character is as significant as you make it out to be. Both use their characters as the means through which they interact with the gameworld. Maybe Im missing...
  15. Philosophy of Computer Role Playing Games, Part One.

    - What do you believe is the common perception of what constitutes a CRPG? Well judging by the latest releases - "Combat Role Playing Game". Mindlessly whacking monsters can get a little dull so we usually get a backstory which explains why so many things need whacking and a system...

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