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Recent content by Krice

  1. Krice

    Is AI the future of Indie RPGs?

    I have 8Gb in my PC. I could get more memory, but it's so tedious to install it. And it costs money.
  2. Krice

    Learning to 3D model/sculpt

    I'm I guess a semi-pro 3D modeler and I don't use keyboard shortcuts in Blender, you don't have to. Some keyboard commands are useful of course, the ones you use the most are something you learn anyway. Blender's default mouse commands are ass, you want to reconfigure them. Everyone has their...
  3. Krice

    Teemu

    I guess -fanalyzer is quite unreliable, based on what it tells and what people tell on the internet. Anyways, playtesting is on and I'm trying to make small tweaks to survive, because the game kicks my ass quite hard, it's difficult to stay alive. One of the reasons is that HP doesn't regenerate...
  4. Krice

    Teemu

    Used Valgrind for the first time. Teemu compiles on Linux with the same source code as in Windows. Valgrind did find one bug in savegame database routine which is now fixed. Not sure if that bug was the one making savegame data go bad sometimes. I can also use -fanalyzer in Linux (gcc) which is...
  5. Krice

    Teemu

    Reprogrammed mood and movement logic for 52 minutes. Movement logic code is now much shorter and cleaner. The mood is just an AI mode which determines what the creature wants to do at that moment. There is still some weird stuff happening with the mood meter, it seems like when a creature gets...
  6. Krice

    Teemu

    There is a need to touch the source code, because I can't get the AI logic to work properly. I think the reason is OOP in this case... but there is a solution, I just need to extract everything AI to procedures and simplify classes related to those tasks. It seems to work when there is too much...
  7. Krice

    Is 3D still relevant in 2024

    3D doesn't have to be fancy and require a 2000$ graphics card. It could be practical, like focusing on physics and creating interactions that are impossible in 2D games. I think in that sense 3D has still new things to be invented, because this far it has been more or less a race to make the...
  8. Krice

    Incline SHELTER update thread

    Is it C with structs? Nothing wrong with that, you can make it structured (no pun intended) and clean as well.
  9. Krice

    Incline SHELTER update thread

    My experience is that the source code should not be hard to "understand" if you keep it clean and modular. I use project management data to track individual modules (.cpp files in this case) of a project. That way I don't have to remember what problems are in what source files. I find the actual...
  10. Krice

    Incline SHELTER update thread

    How much code is too much? Why do you have to keep it in your head?
  11. Krice

    Teemu

    I have a plan to just go for release after I can perform a playthrough myself. It was already quite hilarious. I learned that wielding a rupee gives way more attack power than just punching, then I was killed by a panda bear in the ship beach. Also, I had an "idea" to use 'H' as handle weapon...
  12. Krice

    Teemu

    I would say I'm on a release run. Mainly checking out stuff, but there are couple of problems I need to fix before I can start to playtest. This game is going to suck, well at least the first release of version 1.3. If I can fix the RPG system then it will suck less.
  13. Krice

    Which programming language did you choose and why?

    Didn't a MS engineer find the xz backdoor from linux?
  14. Krice

    Brick Atelier

    I began to rewrite this for wxWidgets. I started from scratch basically, because it's impossible to cut and paste the code in many cases. Some data can be imported to the new project, like command data etc. The good thing is that wx obviously has gui code ready, so I don't have to worry about...
  15. Krice

    Kaduria

    Testing has been a great tool to crack difficult problems in this and my other projects. Wish I had figured out it sooner, but maybe better late than never. Source code is another thing, but I'm not happy with the graphics either. I have to refactor automap tiles at least, because I can't make...

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