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Recent content by gluon

  1. Pathologic

    My fickle connection couldn't handle the demo, so I'm having to rely on you folks. Anyhow, from what I'm hearing this one seems like its going to be a pass: Uh oh. This is one of the reasons I was interested in it. It's one of the only games to come from devs working with a clear...
  2. Pathologic

    http://www.eurogamer.net/article.php?article_id=67124 Anyone given this one a shot yet? Sounds mighty interesting, but hearing about localization issues always gives me pause, although I did hear that the poor translation actually serves to heighten the atmosphere in places.
  3. Game design: Player character 'personality flaws'

    In other words, all characters who aren't crafty or charming must necessarily be violently natured. This is one of the problems that makes adding a psychological layer of consequences intriguing to me. I remember reading one of this site's poster's accounts of playing Fallout with a...
  4. Game design: Player character 'personality flaws'

    Thanks! Of course, in such a system, I would also provide a way for more combat-oriented character a way to somewhat get around the negative influences of fight-flight. In my hypothetical game, the stat 'Discipline' determines how much stressing situations affect the player. A character with...
  5. Game design: Player character 'personality flaws'

    This is one way that I've thought about giving the player an incentive to stay in character in my hypothetical graphical-yet-text-based cRPG. The only things that I would do to expand on your idea would be to: (a) break the mental health/willpower bar into two bars--one associated with short...
  6. Uncliched settings for a low/no-combat cRPG

    @ DenialofSelf: Yes, I'd definitely like to implement factions of some sort in my game (as long as their existence would make sense within the setting), though I'd rather them be based more on outlook rather than on specific favored skills (e.g. PS:T vs. Morrowind). In Nomine sounds like...
  7. Uncliched settings for a low/no-combat cRPG

    The only concern I have about this approach to a setting is its (in many cases) incongruency with character creation and development (personality- and aptitude-wise). Maybe I just have the wrong ideas about how to implement these into a game of this nature, as I'm sure that with a little...
  8. Uncliched settings for a low/no-combat cRPG

    :shock: That's correct: I never wanted to go overly big with my setting. Though the globe-trotting is a good idea, I would like to be able to contain most of the storyline within one big city (perhaps with surrounding towns included) or an equivalent, as this would ensure that the player...
  9. Uncliched settings for a low/no-combat cRPG

    @ WouldBe and undead dolphin hacker: see the ninjedit in my previous post Keen on the planet colonization, eh? Well, I suppose I could try fitting it into the character system I've put together. The art would be a little easier to do as well (I'm not sure how well I could draw an...
  10. Uncliched settings for a low/no-combat cRPG

    Nah--it's being realistic. And that's why I partially discounted the idea of doing a planet-colonization-type game--I simply wouldn't be able to give it the attention it would deserve. A game that would be doable on my level would have to be a low on graphics and high on dialogue/textual...
  11. Uncliched settings for a low/no-combat cRPG

    Heh--I didn't mean I was a Dickens _scholar_ in the literal sense, just that I'm familiar with the style of his works and have been able to emulate it passably when required by my lit classes. And who cares if its not consistent with the popular steampunk voice--I'm going for originality here...
  12. Uncliched settings for a low/no-combat cRPG

    Hmm...I've been trying to go about it in just the opposite way--trying to create a framework with events and character that I could wrap a story around. I'll have to give your way a go, as mine seems fruitless in coming up with a likable, original setting. As for the story I'm wanting to...
  13. Uncliched settings for a low/no-combat cRPG

    Yeah, neither are particularly new or creative, but each is really interesting to me, and I see potential in each for an RPG (although I know that at least one cRPG has been made in each category already). My goal is to take one of the ideas and (if possible) twist it into something new and...
  14. Uncliched settings for a low/no-combat cRPG

    Salutations, cunts. I've been rolling plans around in my head for a dialogue-centric cRPG ever since I played Torment half a year ago; however, I've only recently begun actually working on it in earnest. On the plus side for you codexers: I'm planning to implement a lot of what I've...
  15. Religion in CRPGs

    Double-post, dag nabit... Oh well, it's a step further out of the barely literate bracket. :D

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