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Recent content by 7th Circle

  1. Bethesda tease us, tease us, tease us 'til we lose control

    The artwork is ok. It's not really what I think of when I think of Fallout but I suppose it could work. The music on the other hand is troubling. It sounded very forced. Even if it wasn't, the music seems to be designed to sound dark and ominous, which isn't right for Fallout. Combined...
  2. Bethesda's Fallout game, not named "Fallout 3"

    Themselves primarily. A lot of people have inferiority complexes regarding those whom they perceive as elitist (and many people perceive Fallout fans as elitist). I didn't express myself very well here. What I was trying to say was: - the mainstream media sees Fallout:Oblivion as...
  3. Bethesda's Fallout game, not named "Fallout 3"

    It's a calculated risk. Fallout has a reputation for being an old-school RPG but among those who publicly say it was a great RPG, I reckon that there are quite a few people who: - never really played it. - played it but didn't really like it that much. These people would like to be able...
  4. The Prestige/Magical Consequence

    I think the idea has potential but it would need to be carefully implemented especially because of the requirement that it be near impossible to win without magic. For instance, it could be that a player might never really be sure if a given situation is the moment they need to use magic, which...
  5. Review The Codex reviews Oblivion again. It's THAT good.

    I liked the following comments: Generally speaking, Oblivion didn't piss me off but it didn't inspire me either.
  6. Losing For the Win: Defeat and Failure in Gaming

    Hence my usage of "could be construed" and "can be considered". :)
  7. Losing For the Win: Defeat and Failure in Gaming

    I think that one point the author misses is that different types of failure can be handled differently. A very basic example of this is the distinction between failures later and earlier in the game. *SPOILERS* Endgame failure can be handled in a couple of different ways. (These are only...
  8. 100 Best Games at IGN

    "Unlike in other games, the Max Payne character was designed to have little scope for interacting with the game world, which resulted in reduced depth." N.B. - I haven't played the game so I have no idea whether or not this is a stupid thing to say about the game. Yeah, that was a pleasant...
  9. "Gameplay must come first" - LucasArts moron

    It felt like Disney does Monkey Island's greatest hits... The way that the old characters they brought back was potrayed was just sad - Murray, for instance, lost so much. Often, though not always, the playfully irrevent humour was relaced by pale, but twee, imitations. Things such as...
  10. Mini Games in TES Games?

    Sounds to me like someone at Bethesda HQ was handed a copy of that gamersinfo editorial...
  11. Editorial BioWare says: Don't innovate, just give me more Elves PLZ!

    Re: BioWare says: Don't innovate, just give me more Elves PL FFS, that was one of the great things about AC. It was an interesting spin on the civilisation-style gameplay and I really appreciated that the creativity and effort involved in developing a somewhat coherent futuristic tech tree...
  12. NSFW Best Thread Ever [No SJW-related posts allowed]

    http://www.elderscrolls.com/forums/inde ... 0215&st=0# And this is a masterpiece?!
  13. What is teh Codex?

    Which is why I've seen Doom, GTA:SA, Civilisation and several others games praised here. Fuck, if you're going to criticise something, at least get your facts straight. For the first time in weeks, I actually logged on to the ESF just to check the filter thing; wow, that's really sad...
  14. The defenition of RPG

    "Hey Bob. We can start the new project. It's a new area for the company." "Good thing management didn't approve it and refused to finance it." How is this possible when the player is the one making the character's decisions? If I want to RP a "gun for hire" then how I do it is based on my...
  15. The defenition of RPG

    Which is besides the point. Your original comment was I am saying that, from the internal perspective of a company, administration should make their presence felt. Yes, an outside observer isn't going to see the budget policy or future directions planning but that isn't the point. They are...

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