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Turn-Based Tactics Capes - turn-based superhero tactics from Hand of Fate devs

gurugeorge

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The YT-er Christopher Odd is doing a playthrough of Capes atm with two episodes so far (he's also doing an XCOM: Enemy Within run atm, which is quite nostalgic).

Hmnm, looking at the game being played after a few episodes, the tactical combat looks like it might be quite good, and the main gimmick (the team abilities) still looks like it might be quite interesting to play with. But since the demo the devs have gotten some fick-lipped London nigger to voice the first, Black character, there's a Pajeet character and a lesbian (and possibly also a gay) relationship has been introduced already, related to the first few characters' backstories. The cutscenes (using the in-game assets) aren't so bleakly awful as they were in the demo, they're better presented; the cartoon conversation segments at base are the same.

IOW, it has a Chimera Squad "rainbow coalition" kind of feel about it, right off the bat. Disappointing and annoying that this is potentially another nose-holding exercise if you want some new, mildly interesting tactical combat, but there it is.
 

ArchAngel

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I am going to give them a few more months to fix bugs and shit, maybe they even release it on game pass in that time if sales are going to be bad
 

spectre

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Although.... aren't all tactics games also puzzle games on some level?
I don't disagree, especially at higher difficulty levels, tactical games, especially featuring bonus challenges, usually have a very limited number of elegant solutions.
Though from my time with the demo, the game had some inclination towards being puzzly because of the small map size.
On the other hand, you get to pick your roster and there are all sorts of synergies involved, so it shouldn't be that limiting.... but that could go either way.
Could be the case that a bunch of scrubs got filtered. I plan to pick it up when I make some time.
 

Lemming42

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Not feeling this so far, it definitely feels more puzzle-y than tactic-y but everything just feels unimpressive and basic (as of mission three).

I've been replaying Chimera Squad recently to get a quick dose of turn-based tactics and while the two games aren't going for the same thing, it's impossible not to compare them, and Chimera Squad is just a far better experience all around so far. They're advertising Capes by being like "this isn't a regular tactical game, it's not all about running to cover and doing flanking shots!!" but the problem is that running to cover and doing flanking shots is like 90% of the basis of this genre, and they've not come up with anything to replace it other than abilities that, from what I'm seeing so far, have pretty much one completely predictable application each, so the whole game ends up being about which order to use them in.

Team synergy is probably the big appeal here but even that seems to mostly consist of a set ability you get for each character depending on who's on your team; Chimera Squad again has better synergy in that you can do ridiculous shit like give yourself six turns in a row at the start of combat if you choose your characters and gear right.
 

Darkwind

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
reviews look good

You should go look again. Reviews are mixed and the negative ones that aren't about performance issues are about how it's basically a puzzle game. Sounds like dog shit tbh.
Probably talking about journo reviews, aka shameless shills.

Although.... aren't all tactics games also puzzle games on some level?

Nope. Commandos, Desperados, Partisans 1941, etc. are literal puzzle games where you must use the right special ability of the character in the right place at the right time. Avoid guard cones of sight, etc. It is basically a sub-genre.

I get the impression from reviews and Lemming42 this falls squarely in that genre. That is NOT my jam. Give me open ended emergent gameplay X-Com style, that IS my jam. The "do this in this exact sequence or fail the mission" shit ain't for me.
 

gurugeorge

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reviews look good

You should go look again. Reviews are mixed and the negative ones that aren't about performance issues are about how it's basically a puzzle game. Sounds like dog shit tbh.
Probably talking about journo reviews, aka shameless shills.

Although.... aren't all tactics games also puzzle games on some level?

Nope. Commandos, Desperados, Partisans 1941, etc. are literal puzzle games where you must use the right special ability of the character in the right place at the right time. Avoid guard cones of sight, etc. It is basically a sub-genre.

I get the impression from reviews and Lemming42 this falls squarely in that genre. That is NOT my jam. Give me open ended emergent gameplay X-Com style, that IS my jam. The "do this in this exact sequence or fail the mission" shit ain't for me.

I mean you could argue that even in an open-ended tactics game, the ideal tactic, the most elegant tactic out there in possible-tactic-space, in any given situation, is like a puzzle solution, in the sense that if you filtered out all the less-than-optimal options, you would have the puzzle game as you're describing it.
 

ArchAngel

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reviews look good

You should go look again. Reviews are mixed and the negative ones that aren't about performance issues are about how it's basically a puzzle game. Sounds like dog shit tbh.
Probably talking about journo reviews, aka shameless shills.

Although.... aren't all tactics games also puzzle games on some level?

Nope. Commandos, Desperados, Partisans 1941, etc. are literal puzzle games where you must use the right special ability of the character in the right place at the right time. Avoid guard cones of sight, etc. It is basically a sub-genre.

I get the impression from reviews and Lemming42 this falls squarely in that genre. That is NOT my jam. Give me open ended emergent gameplay X-Com style, that IS my jam. The "do this in this exact sequence or fail the mission" shit ain't for me.

I mean you could argue that even in an open-ended tactics game, the ideal tactic, the most elegant tactic out there in possible-tactic-space, in any given situation, is like a puzzle solution, in the sense that if you filtered out all the less-than-optimal options, you would have the puzzle game as you're describing it.
Everything in life is a puzzle game with optimal option that you need to figure out. What we are talkign about here are games with only 2 options that work. That makes it a true puzzle game
 

Dickie

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Steve gets a Kidney but I don't even get a tag.
Untitled - Copy.png
 

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